Sunday, 25 February 2018

Video Games: Minecraft - Essay Question Practice




Essay Question Practice:

Q. Explain the impact of digitally convergent media platforms on video game production,
distribution and consumption. Refer to Minecraft to support your answer.

Use Minecraft to support your answer throughout.

Explain the Impact: Tell the examiner about the importance
Since Minecraft was released back in 2009, it has been a commercial success. It is currently the second best-selling game ever made as is estimated that 55 million people play Minecraft every month. The company is worth around £1.09 billion, due to it being brought out by Microsoft in 2014.
Digitally Convergent Media Platforms: Devices that link us to shared content via a network
Minecraft’s reach has spread to multiple platforms and can be accessed by Xbox, Nintendo, PlayStation, PC, and from hand-held devices such as iPads, iPhones, tablets and other android products. There are various modes which the game can be played on, such as survival or creative however players have the opportunity to play by themselves in single-mode or together on multiplayer mode. This encourages individual creativity as well as teamwork. Players, primarily children, have described the game as ‘fun’ and ‘creative’.
Video game production: Creating a Video Game
The game was initially created in 2009 by Swedish developer Marcus ‘Notch’ Persson, and it was initially a spin-off of an open source game called Infiniminer, and eventually, the initial ‘Cave Game’ name was changed to ‘Minecraft’ for its first alpha release. This independent development style, with regular updates just simply under ‘Notch’ lasted until December 2010, when the game became so large that Notch formed Mojang AB, which became the developing company of the game, and hired staff to aid in the consistent development of the game. Mojang remained an independent company, and the only publisher of the game up until September 2014. By then, Mojang was worth many billions of dollars, and was purchased by Microsoft. Mojang, despite being a Microsoft company still however exists, and still develops the game as it always did (although there is more inclusion of Xbox LIVE services), despite the departure of Notch from the development team around them.


Distribution: How it circulates, is marketed and is advertised


Consumption: Audience purchasing the game


Audience pleasures from playing the game.


Conclusion:



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